a Forged in the Dark game about
the bittersweet joy of growing up, and adventures with your friends
Motivation:
This game aims to answer the question “can I hack together an optimistic, if
possibly bittersweet, hack of Blades in the Dark”?
Generally, I’ve set some principles for myself:
- light hearted adventure, not tragedy or grimdark fantasy
- life or death situations, but the kids don’t die
- while growing up is magical, there’s a bittersweet quality to maturing
Approach
Most of this is still in way early stages, but I’ve got some thoughts
already:
- adventures replace the crew
- Maturities replace Traumas
- characters don’t ‘trauma’ out, they just go on to middle school or high school at the end of
the arc where they took their 4th Maturity
- Maturities might also give a bonus to an action–they are good things
afterall: Compassionate might give +1d to a Consort (or whatever might
replace it) roll
- action ratings become less violent, more child-like…